How to play
How to play SELIPAR: Classic and Perang Selipar

SELIPAR has two modes. Both are two teams of three, and bots fill any empty spots. Classic is the traditional game. Perang Selipar is what happens when nobody can be bothered with a tower.
Classic
Three white slippers stand as a tower. One blue slipper is for throwing.
The opening. The attackers take turns throwing at the tower from the line, about ten feet away. If nobody knocks it down, the other team attacks.
The scramble. Once the tower falls, the attackers go after the three white slippers. One person can carry all three, pass them to a teammate, or leave them and come back later. The defenders go for the blue slipper.
The build. With all three white slippers, you can build the tower anywhere in the court. Steer left and right to keep each slipper steady until it locks. When all three lean together, let go. The tower must then stand on its own for three seconds to score.
The guards. Defenders hit the attackers with the blue slipper. Whoever is holding it cannot move, only throw or pass. Anyone hit is out until the round ends. A tower that is still being built can be knocked over, but a finished one cannot be touched.
Winning. A standing tower scores one point and keeps the attack. First team to three wins, or the team with the most after ten rounds.
Perang Selipar
No tower. Two teams, the whole village and every slipper in it. The first team to 50 hits wins.
- Everyone starts at base with six slippers, and each throw uses one.
- Reload by standing in your base ring, or pick up a pair left in front of a house, at the market or by the river steps. New pairs keep turning up, two at a time, up to six in your hand.
- Every hit scores for your team. If you are hit, you are back at base after three seconds.
- A banana appears every minute. Eat it for three seconds of unlimited stamina.
Hits and the times you got hit, or kena, are counted. Winning raises your rank, losing drops it, and every match earns points toward skins. See every skin you can earn.